These wide-area, completely distributed sensing and computing systems have been the subject of a true explosion in novel theory and technology advancement in recent years. To capture, analyse, and extract meaning from Big Data in all of its forms, new techniques and infrastructures are needed. The goal of FGC’S is to set the standard for advancements in big data on grids, clouds, and the Internet of Things, as well as distributed systems, collaborative environments, high performance computing, and high performance computing.          


Why to Attend?

The Future Generation Computers Conference brings together attendees, top researchers, academics, scientists, professors, and experts from engineering and other relevant fields to network and share ideas on topics connected to future computing technology.This seminar will also give attendees a clear knowledge of the problems caused by emerging technologies.To gain an advantage, be the first to publicly announce your examination, advancement, and brand. Meet your target audience and explain your product and services to them. to construct a brand, meet experts, learn in a new environment, gain certification, utilise new strategies, and network internationally.

Greetings to everybody!

The International Conference And Expo On Future Generation Computer Systems And Networking, Organized by Hilaris Conference, is excited to invite all scientists, delegates, students, academicians, and researchers from all over the world to Zurich, Switzerland on July 17, 18 2023 under the theme "Advances and Innovations in Future Technology".

Target Audience


Young research fellows

Research Scholars

Business Executives & Directors

Industry professionals

Technical Companies.


Associate and Assistant Professors in Geoscience

Marketing Analysers


Social Media analysers





Automobile companies

Market Analysis

A new research from DFC Intelligence claims that recent sales suggest the video game business is set for remarkable development. According to the report, annual unit sales of video games and PC games in the United States are anticipated to increase by more than 40% between 2001 and 2006. The video game industry was able to escape the significant drop in sales that has occurred in previous platform migrations because to the successful introduction of four new gaming platforms in 2000 and 2001. DFC Intelligence predicts that 2002 will be yet another year of record sales for the sector.

              According to our data, the market showed a fall of -22.5% in 2020 compared to the typical annual increase throughout the years of 2017 to 2019. The market is anticipated to expand at a CAGR of 13.6% between 2021 and 2028, rising from USD 10.44 billion in 2021 to USD 25.43 billion in 2028.

Associations, Societies and Universities

American Society for Information Science and Technology (ASIS&T)

Association for Computing Machinery (ACM) 

American Society for Engineering Education (ASEE) 

The Computing Research Association

The Institute of Electrical and Electronics Engineers Computer Society

Institute for Operations Research and the Management Sciences (INFORMS) 

 USENIX, the Advanced Computing Systems Association 

Association for the Advancement of Artificial Intelligence (AAAI)

Association of Information Technology Professionals (AITP)

Society for Industrial and Applied Mathematics (SIAM)



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